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Angel Boss Fight! πŸ—‘ [Gatling Gun & Sword Nerf]

Angel Boss Fight! πŸ—‘ [Gatling Gun & Sword Nerf]

A Roblox experience owned by Good Pipes.

Fighting & PvPENboss fightco-opmelee/ranged combat

Description (written by the developer; not a statement by this register)

[TIP] Aim for the legs! Hey, are you ready for 'Angel Boss Fight! πŸ—‘'? This is a game where you have to battle a crazy angel who lost McDonald's fries and wants to end YOU. Don't miss this chance to throw some manners in its face! Kick its booday with your buddies! This game is more fun with friends, so invite some before you start! | **Weapon** | **Damage** | |------------|------------| | 1 Paintball Gun | 1.1k per shot! | | 2 Slingshot Gun | 50 damage! (continues dealing rapid damage until unit no longer touches shot) | | 3 Superball | 10k damage per throw! | | 4 Sword | 500 slash damage & 700 lunge damage! | Remember, the Evil Angel’s legs are the weak spot, so aim for them to deal maximum damage. Good luck! πŸ€ If you want to go solo, you can, but it might take a while.

Last updated by the developer 25 Feb 2025, 10:38 UTC.

0
playing (measured 12 Aug 2026, 15:21 UTC)
749
lifetime visits
100%
liked (5 πŸ‘ / 0 πŸ‘Ž)
7
favourites (9.3 per 1k visits)
29 March 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Angel Boss Fight! πŸ—‘ Β· progression487 Β· 0.00% win
Last Hit Killer (Not Working Yet) Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.