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[RAID] Basilisk

[RAID] Basilisk

A Roblox experience owned by Dragonborn - PMC.

ShooterEN10v10dominationheal swords

Description (written by the developer; not a statement by this register)

BASILISK | DOMINATION ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [INFO] - 1:1 Ratio | 10v10-15v15 - Heal Swords - 3-Point Domination [RULES] The following are prohibited at DB facilities and can result in removals, voids, or auto wins depending on the severity and the DB representative's judgement - Mercenaries - Admin abusing - Glitching - Exploiting, ddosing, or any form of degeneracy - Alternate accounts - Toxicity - Uniform raiding - Constant 300ms / lag abuse [CREDITS] Development: Pyro Foundry

Last updated by the developer 9 Aug 2026, 14:18 UTC.

0
playing (measured 11 Aug 2026, 20:32 UTC)
179,208
lifetime visits
63%
liked (57 👍 / 33 👎)
70
favourites (0.4 per 1k visits)
29 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

63656415 August 2026 — 65 % liked4 September 2026 — 64 % liked3 November 2026 — 63 % liked15 August 20263 November 2026
3 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 10:0463-1
4 Sept 2026, 07:3164-1
15 Aug 2026, 05:4665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.