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Animal Tycoon

Animal Tycoon

A Roblox experience owned by The Gang Stockholm.

TycoonENzoo managementsimulationpromo codes

Animal Tycoon is a tycoon experience created on March 29, 2022. It has accumulated 13,991,023 lifetime visits and 111,794 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description indicates features such as zoo building, habitat exploration, and vehicle unlocking.

Description (written by the developer; not a statement by this register)

Welcome to Animal Tycoon!🦁 🔨Build your own zoo and work your way to the top! 🔍Explore different habitats and discover new animals! 🚔Unlock a car to drive around in your zoo! 🚔Build water park and howling wonder! ⭐ Premium players earn 10% more coins ⭐ Group memebers earn 10% more coins ⭐ Gain a 15 minute x2 coin boost by using "Update1" in game! ⭐ 🎉Promo Codes🎉 Code: 500likes Code: 1KHype Code: 5KLikes Code: tenkay 🔔 Favorite & follow to be the first to know about new updates! 🔔 Thanks for playing and enjoy! Created by The Gang Stockholm.

Last updated by the developer 21 Jul 2026, 12:13 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
13,991,023
lifetime visits
85%
liked (13,252 👍 / 2,261 👎)
111,753
favourites (8.0 per 1k visits)
29 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JoinCommunity
9,999 R$
Auto Collect
499 R$
x2 Currency
499 R$
x2 Speed
299 R$
Double Jump
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,406,829 · 51.3% win
First Button! · welcome5,005,207 · 56.4% win
1K · other3,854,993 · 15.4% win
5K · progression3,131,004 · 15.4% win
Exhibit 1 · other3,059,071 · 15.4% win
10K · other2,701,673 · 15.4% win
Exhibit 2 · other2,672,836 · 15.4% win
First Egg · collection2,193,312 · 15.4% win
Hungry? · other1,917,975 · 0.00% win
Second Egg · collection1,501,885 · 10.3% win
100K · other1,229,285 · 5.1% win
Exhibit 3 · other1,134,197 · 5.1% win
Exhibit 4 · other732,588 · 5.1% win
Third Egg · collection564,672 · 5.1% win
Exhibit 5 · other549,456 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3085no change
23 Aug 2026, 18:1785no change
13 Aug 2026, 18:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.