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Dimension 32 | weirdcore computer

Dimension 32 | weirdcore computer

A Roblox experience owned by System32 Failure.

RoleplayENweirdcorehangouthorror

Dimension 32 | weirdcore computer is a roleplay experience created on 2022-03-30. The game has accumulated 592,467 lifetime visits and 25,354 favorites. Currently, zero users are playing. The title holds a 93% like percentage. The description indicates the project is on indefinite hiatus, though patch notes reference added characters, areas, and a custom inventory system.

Description (written by the developer; not a statement by this register)

(this game is on indefinite hiatus.) Welcome to Dimension 32, the most stable* network of the early noughts! Chat with the funky denizens of the net, meet new friends, and discover the secrets of this world! Remember not to stay too long, or you'll never leave. *In the event that the system destabilizes, please remain calm and Do Not provoke them. 1.1.2 Patch notes: - Added new characters and areas. - Added new HUD with game settings and a custom inventory. - Added custom notifications for inventory items and badges. - Added 3 new badges. - Changed dialogue for several characters. - Removed lasagne badge. -- While this game does not contain loud jumpscares, there is some disturbing imagery. tags: weirdcore, dreamcore, webcore, glitchcore, hangout Made by jamesleepwalk, roseycheeks2008 and princess_vide0178 Additional credits in-game

Last updated by the developer 8 Aug 2026, 07:18 UTC.

0
playing (measured 11 Aug 2026, 15:45 UTC)
592,467
lifetime visits
93%
liked (4,205 👍 / 299 👎)
25,356
favourites (42.8 per 1k visits)
30 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large donation 🧶🧵
350 R$
Medium donation 🎂🎉
150 R$
Small donation ❤🌟
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

*cue windows startup sound* · other306,850 · 100.0% win
A fatal exception has occurred. · other114,909 · 61.5% win
web of lies · other42,645 · 15.4% win
high score? · other18,718 · 15.4% win
we hope you enjoy your stay! · welcome15,415 · 0.00% win
"Them" · other9,858 · 15.4% win
run as administrator · other5,260 · 0.00% win
didn't see you there! · secret4,682 · 0.00% win
welcOme hOme! · welcome4,043 · 0.00% win
main ingredient: electricity · other1,751 · 0.00% win
sweet dreams, dearest guest · other1,407 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:5093no change
14 Aug 2026, 19:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.