Dimension 32 | weirdcore computer
A Roblox experience owned by System32 Failure.
RoleplayENweirdcorehangouthorror
Dimension 32 | weirdcore computer is a roleplay experience created on 2022-03-30. The game has accumulated 592,467 lifetime visits and 25,354 favorites. Currently, zero users are playing. The title holds a 93% like percentage. The description indicates the project is on indefinite hiatus, though patch notes reference added characters, areas, and a custom inventory system.
Description (written by the developer; not a statement by this register)
(this game is on indefinite hiatus.) Welcome to Dimension 32, the most stable* network of the early noughts! Chat with the funky denizens of the net, meet new friends, and discover the secrets of this world! Remember not to stay too long, or you'll never leave. *In the event that the system destabilizes, please remain calm and Do Not provoke them. 1.1.2 Patch notes: - Added new characters and areas. - Added new HUD with game settings and a custom inventory. - Added custom notifications for inventory items and badges. - Added 3 new badges. - Changed dialogue for several characters. - Removed lasagne badge. -- While this game does not contain loud jumpscares, there is some disturbing imagery. tags: weirdcore, dreamcore, webcore, glitchcore, hangout Made by jamesleepwalk, roseycheeks2008 and princess_vide0178 Additional credits in-game
Last updated by the developer 8 Aug 2026, 07:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:45 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:50 | 93 | no change |
| 14 Aug 2026, 19:47 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.