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Escape Work [STORY]

Escape Work [STORY]

A Roblox experience owned by baitem.

AdventureENstory-drivenhorrorescape

Description (written by the developer; not a statement by this register)

📝Update 3/7/2025: - Enhanced Story line - Audio improvements - Visual improvements - Minor bug fixes 👨‍💼 Just another day on the job... OR IS IT!? 💡 Roblox Premium users get a built in light for any darkness you may encounter. 🎁 Join our group for a +15 HP bonus! (and a [MEMBER] chat tag!) https://www.roblox.com/groups/4796238/baitem/ 🔊 Audio is recommended for a better experience Tags: Story, Story game, Story adventure, Adventure, Work, Escape work, Horror, Horror game, Educational, story, storygame, horrorgame, horror, adventure, script, video, storymode

Last updated by the developer 16 Jul 2025, 23:29 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
479,821
lifetime visits
66%
liked (624 👍 / 321 👎)
2,353
favourites (4.9 per 1k visits)
30 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
299 R$
Super Speed!
99 R$
Flashlight
99 R$
Remove coundown!
99 R$
Sparkler
69 R$
Teddy Bear
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome246,107 · 0.00% win
You win! · progression32,704 · 0.00% win
(No longer obtainable) You found the secret! · secret363 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked13 September 2026 — 66 % liked4 October 2026 — 66 % liked14 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 01:0766no change
13 Sept 2026, 23:3766no change
14 Aug 2026, 21:3266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.