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[RING 4!] Nox's Citadels of Hell

[RING 4!] Nox's Citadels of Hell

A Roblox experience owned by Nox's Citadels of Hell.

ObbyENobbycitadelsrevival

Description (written by the developer; not a statement by this register)

[LAG WARNING] This game may not run well on lower-end platforms as these citadels can be really laggy. Ring 4: Bliss has released! Welcome to Nox's Citadels of Hell. In this game, there are many challenging obbies that await you. As only citadels reside in this game, ascending these courses are no easy task. This game is a revival of Naulitius' Citadels of Hell. Practice Place: https://www.roblox.com/games/94334602753136/NCoH-Practice-Place Game inspired by Gammattor and aetrnalis and their game, Eternal Towers of Hell: https://www.roblox.com/games/8562822414/Eternal-Towers-of-Hell Credits: Jhay_Ru for drawing the thumbnails and game icon, the badges icon, and the item icons KlaarV, UnDGCat, and eepyMae for additional scripting help

Last updated by the developer 20 Jul 2026, 08:34 UTC.

0
playing (measured 11 Aug 2026, 18:51 UTC)
79,131
lifetime visits
78%
liked (277 👍 / 76 👎)
823
favourites (10.4 per 1k visits)
30 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cheese
100 R$
Coil of Hecc
100 R$
NEAT Cube
85 R$
Anchor
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat The Citadel of Eccentric Escalations · progression3,809 · 0.00% win
Welcome! · welcome3,269 · 100.0% win
Beat the Citadel of Downward Success · progression2,545 · 0.00% win
Beat the Citadel of Triadic Dilemmas · progression1,975 · 0.00% win
Beat the Citadel of Flower Ascension · progression1,194 · 0.00% win
Beat the Citadel of Amnestic Depths · progression1,055 · 0.00% win
Beat the Citadel of Unambiguous Interventions · progression982 · 0.00% win
Beat the Citadel of Partition · progression941 · 0.00% win
Sunburn · other818 · 0.00% win
Beat the Citadel of Simple Steps · progression585 · 0.00% win
Beat the Citadel of Smashing Keyboards541 · 0.00% win
very much a citadel · other521 · 0.00% win
Beat the Citadel of Basement Travelling · progression430 · 0.00% win
Beat the Citadel of Trial and Error · progression407 · 0.00% win
Beat the Citadel of Goofy Madness · progression385 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked4 September 2026 — 78 % liked24 September 2026 — 78 % liked24 October 2026 — 78 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:4678no change
24 Sept 2026, 18:3478no change
4 Sept 2026, 15:0178no change
15 Aug 2026, 13:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.