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[🔥 UPD 6] Anime Squad Simulator

[🔥 UPD 6] Anime Squad Simulator

A Roblox experience owned by Anime Squad Sim.

SimulatorENanimecollectionsimulator

[🔥 UPD 6] Anime Squad Simulator is a simulator experience created on 2022-03-31. The game has recorded 18,509,955 lifetime visits and 57,960 favorites. Currently, 2 users are playing. The title holds a 92% like percentage. Updates include World 10 and the Time Chamber location.

Description (written by the developer; not a statement by this register)

UPDATE CODE: FAIRYVILLAGE NEW CODE AT 45K LIKES Form a squad and fight unique, special and rare characters for a chance to catch them and add them to your collection. Catch your favourite characters and create the anime squad of your dreams! 💰 Collect coins 💥 Catch unique characters 🗺️ Unlock new worlds Weekly updates planned, follow for more! [UPD 6] - World 10 is now available! - New boss added in world 10 - Added a new location - Time Chamber which allows you to complete time related features sooner - Added chest that gives you rewards every 5 minutes of staying in the time chamber

Last updated by the developer 28 Apr 2026, 15:03 UTC.

2
playing (measured 10 Aug 2026, 15:35 UTC)
18,509,955
lifetime visits
92%
liked (48,670 👍 / 4,177 👎)
57,935
favourites (3.1 per 1k visits)
31 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Spawner
1,395 R$
Special Tokens
995 R$
2 Extra Recruits
495 R$
Cheaper Tokens
395 R$
Big Backpack
345 R$
Small Backpack
195 R$
World Teleport
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

More than you can fit · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1892no change
23 Aug 2026, 17:0292no change
13 Aug 2026, 17:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.