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Givenchy Beauty House

Givenchy Beauty House

A Roblox experience owned by Givenchy Beauty House.

RoleplayENfashionmakeuproleplay

Givenchy Beauty House is a roleplay experience created on April 1, 2022. The game records 18,211,604 lifetime visits and 51,370 favorites. Currently, two players are active. The title holds an 82 percent like percentage. It features beauty and creativity themes within its roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome to the Givenchy Beauty House! ✨ Express yourself through beauty and creativity 📸 Showcase your style on the Improved Runway 💄 Experiment different makeup looks 💃🏼 Show off your best moves on the Irresistible Dance Floor The Givenchy Beauty House, a place where beauty has no limits.

Last updated by the developer 11 Jun 2026, 21:54 UTC.

2
playing (measured 13 Aug 2026, 20:37 UTC)
18,211,604
lifetime visits
82%
liked (13,762 👍 / 2,985 👎)
51,382
favourites (2.8 per 1k visits)
1 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Le Rouge Cross-body Bag 3.0 · collection2,918,331 · 0.00% win
Le Rouge Cross-body Bag 1.0 · other2,735,443 · 0.00% win
Irresistible Backpack 3.0 · collection1,701,365 · 0.00% win
Irresistible Backpack 1.0 · collection1,436,452 · 0.00% win
Lock Necklace 3.0 · collection1,366,124 · 0.00% win
Lock Necklace 1.0 · collection1,263,864 · 0.00% win
White 4G Skateboard · collection938,088 · 0.00% win
4G Cap · other794,246 · 0.00% win
4G Sunglasses · collection775,653 · 0.00% win
Prisme Libre Ear Muffs · collection635,083 · 0.00% win
Stand Up With Women Hoodie · other155,862 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4682no change
23 Aug 2026, 20:4582no change
13 Aug 2026, 20:3982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.