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[🔄] Grow a Garden 🌶️

[🔄] Grow a Garden 🌶️

A Roblox experience owned by TheRealGodGamers.

TycoonENfarmingidlesimulation

[🔄] Grow a Garden 🌶️ is a tycoon experience created on 2022-04-01. The game has accumulated 806,967 lifetime visits and 872 favorites. Currently, zero players are active. The title holds a 17% like percentage. The description outlines mechanics involving buying seeds, planting them in brown plots, waiting for growth, and harvesting for profits, noting that gardens grow while offline.

Description (written by the developer; not a statement by this register)

🍅Welcome to Grow a Garden🍅 Are you ready to grow your very own garden? Buy seeds from the shop when they restock, plant them, wait for them to grow, and collect the profits! Flex fruits and finds on friends, and have fun! [How To Plant] • Equip your seed you want to plant! • Click in your farm on the brown plots to plant! • Wait to see it start growing! • After its fully grown, it is time to harvest the goods! Remember, your garden literally grows while you are offline⭐

Last updated by the developer 4 Aug 2025, 20:29 UTC.

0
playing (measured 12 Aug 2026, 17:35 UTC)
806,967
lifetime visits
17%
liked (198 👍 / 961 👎)
872
favourites (1.1 per 1k visits)
1 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Donation
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

IO Hours! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Community wiki

growagarden.fandom.com91 active editors · 150,236 edits
1,656 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.