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Granny: MLS

Granny: MLS

A Roblox experience owned by Milk Lemonade Studios.

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Granny: MLS is a horror experience created on 2022-04-02. It has accumulated 882,333 lifetime visits and holds 1,216 favorites. The current like percentage is 62. The game currently has zero players online. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

v1.0.6: - Map Improvements - Renamed Granny: Original to Granny: MLS - Increased Server Sizes to 7 _______________________________________ Welcome to Granny. 🔍• Granny keeps you locked in her house. Now you have to try to get out of her house, but be careful, she is crazy. 🎮• Get out of there! Granny cares about all of her victims, giving a precious amount of days to escape, but she's still after your blood! Everything you need for escaping is inside the house! She is crazy. 🧭• Original game by DVloper. ✨• More games: https://www.roblox.com/games/11359091110/Slendrina-The-Cellar https://www.roblox.com/games/17328862681/Slender-Man-Stands _

Last updated by the developer 20 May 2026, 09:50 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
882,333
lifetime visits
62%
liked (194 👍 / 119 👎)
1,217
favourites (1.4 per 1k visits)
2 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome462,131 · 0.00% win
Door Escape · progression3,596 · 0.00% win
Car Escape · progression1,736 · 0.00% win
Sewer Escape · progression1,341 · 0.00% win
A Familiar Sight · other570 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3662no change
14 Aug 2026, 16:3462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.