(Original) Focus's weapons testing
A Roblox experience owned by xXnewgameXx Roblox And More.
ShooterENweapon testingshootercombat
Description (written by the developer; not a statement by this register)
(The game is discontinued, It will only receive updates for bug fixes. Please check out the sequel version in the description) [The game is inspired by mad's weapon testing below is the link of mad's weapons testing] https://www.roblox.com/games/4777075999 There is not really much in this game and it's quite laggy, but you can invite your friends to fight. Game used FE Gun Kit Controls: Press "B" For Free mouse [Select for gamepad] Press "M" For Menu [DpadDown for gamepad] Press "H" For Ability [DPadRight for gamepad] (For some perks only) "FIRSTCODE" for 100 Coins "ALPHA" for 700 Coins If you want to make a map, click below first https://www.roblox.com/games/11044057050/ Place version 95: https://www.roblox.com/games/12345336937/ Classic: https://www.roblox.com/games/12345411882/ Legacy version: https://www.roblox.com/games/17448321892/ Sequel version: https://www.roblox.com/games/15879786678/ Modded version (Accepted): https://www.roblox.com/games/16631875224/
Last updated by the developer 1 Apr 2026, 10:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.