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Shopping Mall Tycoon [NEW🚗]

Shopping Mall Tycoon [NEW🚗]

A Roblox experience owned by Void Empire Studios.

TycoonENtycoonbusiness simulationshopping mall

Shopping Mall Tycoon [NEW🚗] is a tycoon experience created on 2022-04-02. It has accumulated 2,166,000 lifetime visits and 14,420 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights updates including an airport, three new planes, and cars. It is available on mobile, console, PC, and tablet platforms.

Description (written by the developer; not a statement by this register)

🚨Update Info: - AIRPORT - 3 NEW PLANES - CARS🚗 Welcome to Shopping Mall Tycoon! Build your own shopping mall out of nothing and become rich! 🌴 Build your own shopping tycoon base! 👍 Like the game to support future updates!👍 Available Platforms: Mobile,Console,PC,Tablet

Last updated by the developer 4 Feb 2025, 05:32 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
2,166,000
lifetime visits
91%
liked (13,835 👍 / 1,331 👎)
14,416
favourites (6.7 per 1k visits)
2 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
399 R$
Starter Pack 2
299 R$
Double Money
299 R$
VIP
99 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,199,240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3891no change
14 Aug 2026, 08:4891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.