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[CHAPTER 2!] ILLUSION

[CHAPTER 2!] ILLUSION

A Roblox experience owned by FRUITY TOE.

AdventureENillusionsingleplayerchapter-based

Description (written by the developer; not a statement by this register)

a funny game made by one guy with little to none of coding knowledge. Recommendation for the best experience! Enable sounds. Play on max graphics. Play singleplayer. Don't rush gameplay. Updates Chapter 2! About Me I am bad at coding and I don't like to code but making a game is fun so please enjoy my game! All credits goes to their respective owners, I do not own any of the stuff in game.

Last updated by the developer 19 May 2024, 10:54 UTC.

0
playing (measured 11 Aug 2026, 15:08 UTC)
1,451
lifetime visits
84%
liked (21 👍 / 4 👎)
49
favourites (33.8 per 1k visits)
2 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gigachad Figure
799 R$
Super Lantern [Chapter 1]
20 R$
Pizza [Chapter 1]
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Illusion! · welcome708 · 0.00% win
You Escaped? · progression85 · 0.00% win
Nice avatar · social42 · 0.00% win
Normal Ending [Chapter 2] · progression23 · 0.00% win
Words can't describe how i feel right now. · other21 · 0.00% win
TRUE ENDING · progression5 · 0.00% win
ARE YOU KIDDING ME?!?!?! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.