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~ Liminal Playground ~

~ Liminal Playground ~

A Roblox experience owned by ~Liminal Incorporated!~.

AdventureENdreamcoreweirdcorepoint-and-click

Description (written by the developer; not a statement by this register)

TW//EYES, BLOOD, MEAT, WEIRD FIGURES, ORGANS, MOUTHES Welcome to Liminal Playground! A Point-&-Click style Dreamcore / Stereotyped Weirdcore game that is meant to resemble an indoor playground! Interact with characters and discover secrets to find the story behind the structure and it + the characters' past! ORIGINAL CREATION DATE: JANUARY 15TH 2022

Last updated by the developer 27 Jul 2026, 22:25 UTC.

0
playing (measured 13 Aug 2026, 04:05 UTC)
2,001
lifetime visits
85%
liked (46 👍 / 8 👎)
79
favourites (39.5 per 1k visits)
2 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Paradise! · welcome909 · 0.00% win
??? · collection70 · 0.00% win
??? · collection28 · 0.00% win
??? · other28 · 0.00% win
??? · secret24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878618 August 2026 — 87 % liked18 October 2026 — 85 % liked18 August 202618 October 2026
2 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 05:3085-2
18 Aug 2026, 21:4887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.