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Maron Corporation 2

Maron Corporation 2

A Roblox experience owned by MARON STUDIOS.

OtherENtranslation issuescommunication barriers

Description (written by the developer; not a statement by this register)

ps: I'm so tired of translating this game. have fun with your google translator(and bunch of people with whom you cannot communicate)

Last updated by the developer 13 Jan 2026, 13:35 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
379,293
lifetime visits
59%
liked (607 👍 / 427 👎)
1,128
favourites (3.0 per 1k visits)
3 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

전용 아이템
9,399 R$
마론회사 VIP
1,599 R$
환생코인 2배
589 R$
무적
529 R$
월급 2배
289 R$
경력 2배
289 R$
구체 탐지기
99 R$
투표 2배의 물약
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Magical Energy! · other3,468 · 100.0% win
The Key to Courage · other1,148 · 0.00% win
The Key to Wisdom · other706 · 0.00% win
The Key to Truth · other576 · 0.00% win
Magic of Blue Flame · other302 · 0.00% win
Sword of Truth · other234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked4 September 2026 — 59 % liked4 October 2026 — 59 % liked14 October 2026 — 59 % liked14 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 03:0759no change
4 Oct 2026, 03:0659no change
4 Sept 2026, 01:3059no change
14 Aug 2026, 23:1759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.