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Rocket Launch Sim 🚀

Rocket Launch Sim 🚀

A Roblox experience owned by Babble Games.

SimulatorENspace explorationincremental/idlerebirth

Rocket Launch Sim is a simulator experience created on 2022-04-04. It has accumulated 5,039,911 lifetime visits and 34,978 favorites. Currently, one user is playing. The game holds a 90% like percentage. The description details gameplay involving mining, upgrading gear, and exploring planets. Updates include a premium currency called Void Crystals and rebirth rocket skins.

Description (written by the developer; not a statement by this register)

Welcome to Rocket Launch Sim! Mine for ores, upgrade your gear, and blast off into space! Explore fantastical planets as you journey your way through the solar system. 🌌Update 2🌌 -New premium currency "Void Crystals" -Void booster, uses Void Crystals to earn extra XP and Cash! -Mid-flight refuel using Void Crystals! -Rebirth rocket skins for rebirths 1, 3 and 5 -Earn Void Crystals from treasure, ranking up, and rebirthing! 🐛Post bugs and suggestions on the group wall🐛: https://www.roblox.com/groups/11010524 Scripting by Sir_Falstaff Environment Design & Building by TipToesTim

Last updated by the developer 17 Jul 2026, 21:17 UTC.

1
playing (measured 10 Aug 2026, 14:08 UTC)
5,039,911
lifetime visits
90%
liked (11,494 👍 / 1,247 👎)
34,967
favourites (6.9 per 1k visits)
4 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden VIP Bundle
599 R$
Double XP
499 R$
Ore Magnet
399 R$
Sprint
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rocket Rush! · welcome2,553,281 · 100.0% win
Lunar Lander · other1,062,736 · 0.00% win
Distance: 10K · progression966,712 · 0.00% win
Rank 10 · progression716,627 · 0.00% win
Distance: 100K · progression161,300 · 0.00% win
Millionaire! · other119,433 · 0.00% win
Rank 25 · progression81,882 · 0.00% win
Distance: 1 Million · progression17,104 · 0.00% win
Planet Explorer · other6,622 · 0.00% win
Rank 50 · progression5,234 · 0.00% win
Rank 100 · progression144 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3490no change
14 Aug 2026, 01:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.