Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mother Eye Tribe Home | september 14 build

Mother Eye Tribe Home | september 14 build

A Roblox experience owned by Mother Eye Tribe.

HorrorENweirdcoredreamcorehorror

Description (written by the developer; not a statement by this register)

V2 Game sneak peak. V1 is no longer available, well, maybe once in another lifetime? ------------------------------------------------------------- "hello, get comfortable, you'll be here for a while.." DREAMCORE / WEIRDCORE if you get scared very easily and do not like blood, I do not suggest. make sure to join our group " Mother Eye Tribe", for updates, maybe events, applications, and more! [CURRENTLY BEING BUILT BY AMANDA AND SDV] MOTHER EYE TRIBE HOME A weirdcore / dreamcore roleplay game, but.. its not what it seems... [HORROR GAME] ENJOY YOUR STAY

Last updated by the developer 28 Mar 2025, 23:25 UTC.

0
playing (measured 12 Aug 2026, 00:37 UTC)
4,979
lifetime visits
81%
liked (47 👍 / 11 👎)
68
favourites (13.7 per 1k visits)
5 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Uncomftrably Happy · other0 · 0.00% win
Wake up · other0 · 0.00% win
Genious · other0 · 0.00% win
H3LP · other0 · 0.00% win
HOW COULD YOU...? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.