Hot Potato! π₯
A Roblox experience owned by Realsoft Arts.
MinigamesENbomb passingability grindingchaotic multiplayer
Hot Potato! π₯ is a minigames experience created on 2022-04-05. It has recorded 702,919 lifetime visits and 7,898 favorites. The title holds a 72% like percentage. Currently, zero users are playing. The description notes features including 23 abilities, destruction physics, and hundreds of items. The game was developed by a two-person team.
Description (written by the developer; not a statement by this register)
π₯ Pass the bomb to other players before the timer runs out, otherwise you explode! π Grind gems to buy cool abilities or try your luck opening crates! β’ 23 abilities β‘οΈ β’ Destruction physics π β’ Hundreds of in-game items β¨ β’ and so much more to come! π·ββοΈ π₯π₯ Enjoy this highly chaotic, humorous and FUN game of Hot Potato! < ----------------------------------------------------- > LIKE GOAL: 1,000 π Like the game so we get recommended and picked up by the algorithm! π’ Also, join our communications server to get updates! Made by a 2 man dev team π§‘ Thanks for playing! [All Music Credit in-game is custom made and goes to BVNX]
Last updated by the developer 14 Jan 2026, 19:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.