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Training Academy

Training Academy

A Roblox experience owned by Diplomatic Security Service...

SimulatorENVIP protectionmilitary simulationbeta stage

Description (written by the developer; not a statement by this register)

⚠ Game is still in BETA stage, expect parts of the map to still be worked on. 🏫 Welcome to the DSS training academy in Virginia. Here players are able to learn how to protect VIP's and other important skills. 🛡 When at the academy, players are not allowed to disturb any trainings, hack or exploit, or glitch. If you are found breaking the rules, you will be kicked off the game. ⚔️ If you are raiding, please also abide by the rules and do not spawn kill any players. If you use the gamepass weapons abusively, you will be removed from the game. 💰 Don't forget to check out our gamepass store as well! Weapons and cool packs available! 📡 Communications server found in social links and don't forget to the group! 🛠 Credits DSS Development Team Are31 for Uniforms ACS Gun System

Last updated by the developer 18 Sept 2023, 04:09 UTC.

0
playing (measured 12 Aug 2026, 12:53 UTC)
3,838
lifetime visits
77%
liked (23 👍 / 7 👎)
25
favourites (6.5 per 1k visits)
5 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Protectee
10,000 R$
Sniper [OP!]
850 R$
MP5
600 R$
M4A1
300 R$
AKM
250 R$
Shield
200 R$
Glock 17
100 R$
Entry Permit
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DSS! · welcome651 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.