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SmokeBomb - [Hiatus]

SmokeBomb - [Hiatus]

A Roblox experience owned by BreakingVision Studios.

AdventureENfan-gameninjaparkour

Description (written by the developer; not a statement by this register)

Development has temporarily stopped due to general disinterest in the project by the players, there will be more updates still but it is unknown at the moment when or if they'd arrive SmokeBomb is a fan-game inspired by Randy 9th Grade Ninja where you get to run around the Town of Norrisville as a ninja from a different universe, Parkour around the map, Explore new areas and enjoy the nice views of high above SmokeBomb is currently in it's Beta phase, Expect some bugs, glitches, unfinished content and Big Updates to be done to the game Follow the development on our socials down below.

Last updated by the developer 13 Jun 2026, 04:24 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
14,790
lifetime visits
95%
liked (224 👍 / 13 👎)
433
favourites (29.3 per 1k visits)
6 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Travel
116 R$
Customization
76 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Ninja [BETA] · welcome6,553 · 100.0% win
The High Ground · progression318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.516 August 2026 — 94 % liked5 October 2026 — 95 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 18:4895+1
16 Aug 2026, 18:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.