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⚽Crossbar Challenge Simulator

⚽Crossbar Challenge Simulator

A Roblox experience owned by GrabnerSvardo Studios.

SportsENsoccersimulatorcustomization

⚽Crossbar Challenge Simulator is a sports experience created on 2022-04-06. It has accumulated 8,013,411 lifetime visits and 21,271 favorites. The title holds a 92% like percentage. Currently, zero users are playing. The game focuses on football and kicking mechanics within a simulator framework.

Description (written by the developer; not a statement by this register)

FOLLOW GRABNERSVARDO ON ROBLOX FOR FREE STRENGTH! Crossbar Challenge Simulator is the latest and greatest sports simulator with many features, worlds to explore and lots of customization! 🎁 Join the group for free in-game rewards! 💰 Earn cash to buy lots of balls! 🗺️ Unlock new worlds like the beach island! ✨ Rebirth to get bonuses! 😎 Collect lots of customization! 🔔 Follow for game updates! 🔔 @GrabSvardo on Twitter Scripted by: ScoobyCorp Football, Kicking, Soccer, Mobile, Crossbar Challenge, Fun, FIFA, TPS, World Cup, Touch Soccer, Simulator, Sim, Scoring, Football, Messi, Ronaldo

Last updated by the developer 15 Jun 2025, 04:07 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
8,013,411
lifetime visits
92%
liked (35,603 👍 / 2,922 👎)
21,269
favourites (2.7 per 1k visits)
6 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Magma Island
299 R$
x2 Power
299 R$
x2 Cash
299 R$
x2 Accuracy
249 R$
x2 Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crossbar! · other3,343,747 · 0.00% win
25 Yard Crossbar! · other1,972,879 · 0.00% win
50 Yard Crossbar! · other447,464 · 0.00% win
75 Yard Crossbar! · other228,607 · 0.00% win
100 Yard Crossbar! · progression135,725 · 0.00% win
Beach World! · progression113,074 · 0.00% win
Candy World! · progression20,417 · 0.00% win
Rebirth! · progression3,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:5092no change
13 Aug 2026, 21:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.