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Faith [HORROR]

Faith [HORROR]

A Roblox experience owned by Tiny Panda Studio.

HorrorENasylumvirusjumpscares

Faith [HORROR] is a horror experience created on 2022-04-06. The game has accumulated 12,731,487 lifetime visits and 258,269 favorites. It maintains a 78% like percentage. Currently, zero users are playing. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Faith is a game where you look for a cure since in the world occurs to be a dangerous virus. When you arrive you notice some weird things happen. NEWEST UPDATE: - Characters! Join the group for updates, Rewards and Support: https://www.roblox.com/groups/5022320/Dexus-Studios#!/about Like, Favorite & Follow for updates ⚠️WARNING⚠️: This game contains Flashing lights, Loud Noises & Jumpscares! Play at own risk. 🎮COMPATIBILITY - PC - XBOX - Mobile CONTROLS: Sprint: LShift / LT / Button Crouch: CRTL / RT / Button Flashlight: F/ RB / Button For the best experience use headphones. Tags: Horror, Asylum, School, Dexus Studios, Scary, Terror, SCARY, Jumpscares, Escape, Chase

Last updated by the developer 13 Oct 2025, 09:05 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
12,731,487
lifetime visits
78%
liked (22,496 👍 / 6,268 👎)
258,186
favourites (20.3 per 1k visits)
6 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Double Crosses
250 R$
Increase Stamina
200 R$
2x Cash
199 R$
Increase Brightness
150 R$
Increase Duration
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game · welcome7,099,819 · 100.0% win
Completed Chapter 1 Phase 1 · progression3,082,587 · 87.6% win
Completed Chapter 1 Phase 2 · progression1,429,229 · 36.5% win
Ghost Tree · other1,256,600 · 17.0% win
Completed Chapter 1 Phase 3 · progression720,324 · 8.9% win
Found The Map427,960 · 8.9% win
Completed Nightmare Chapter 1 Phase 1 · progression11,541 · 0.00% win
Completed Nightmare Chapter 1 Phase 2 · progression3,507 · 0.00% win
Met The Owner · social2,505 · 0.00% win
Completed Nightmare Chapter 1 Phase 3 · progression2,444 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4778no change
13 Aug 2026, 18:4678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.