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[🚀X5!] Anime Wrecking Simulator

[🚀X5!] Anime Wrecking Simulator

A Roblox experience owned by Wrecking Games.

SimulatorENanimewreckingsimulator

[🚀X5!] Anime Wrecking Simulator is a simulator experience created on 2022-04-07. It has accumulated 19,103,017 lifetime visits and 68,445 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights updates including new quest tiers, pets, and codes.

Description (written by the developer; not a statement by this register)

👍 NEW CODE AT 50K LIKES! 💥 NEW UPDATE! 8/17/22: - 📜 New Quest Tier! (Time Played!) - 🚀 X5 EVENT! - 🐾 NEW QUEST PET! - 🐛 BUG FIXES & IMPROVEMENTS - ⭐ Make sure you use code QUESTS to earn some free perks! BIG UPDATE COMING SOON!!! 💥 Destroy Items for Coins! 🙋‍♂️ Collect New Companions! 🚀 Unlock New Weapons! ⭐ Rebirth for Gems! 🗺️ Unlock New Areas! 🏆 Compete to be on the Leaderboards! Inspired by Cannon Simulator and Attack Simulator, check these games out! 🎁 Join the group for a DAILY CHEST and MORE FUTURE BENEFITS!

Last updated by the developer 8 Mar 2025, 04:44 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
19,103,017
lifetime visits
89%
liked (51,658 👍 / 6,404 👎)
68,444
favourites (3.6 per 1k visits)
7 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
699 R$
Upgrade Pet
599 R$
2x Coins
449 R$
Attack Speed
449 R$
2x Damage
449 R$
Triple Open
399 R$
Hoverboard
250 R$
Auto Hatch
199 R$
Teleport
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome5,184,738 · 0.00% win
1st Rebirth 💥 · progression911,100 · 0.00% win
1K Rebirths 💥 · progression571,661 · 0.00% win
1M Rebirths 💥 · progression77,802 · 0.00% win
1K Eggs Hatched 🥚 · collection3 · 0.00% win
1B Rebirths 💥 · progression0 · 0.00% win
10K Eggs Hatched 🥚 · collection0 · 0.00% win
100K Eggs Hatched 🥚 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:5289no change
13 Aug 2026, 16:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.