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Sector 09

Sector 09

A Roblox experience owned by Vigilance Community Hub.

RoleplayENSCP-inspiredRoleplayAnomaly Containment

Description (written by the developer; not a statement by this register)

POSTPONED UNTIL JULY 1 - to Enable Film Grain ━━━━━━━━━━━━━━━━━━━ Inspired by SCP Between the Lines [RP] Between the Lines is about a growing number of anomalies and the various shadow organizations trying to track and contain them. One of these mysterious organization's containment facilities is named Sector 09. Sector 09 was formerly a fallout shelter in case of a nuclear emergency. The bunker was re-purposed to be a minimum security containment facility for humanoid anomalies with extraordinary abilities for "research purposes". As for the organization that owns it, there is still a lot of mystery to be unsolved. ━━━━━━━━━━━━━━━━━━━ To gain access to the map you must have a character as either an; Inmate, Researcher or Guard. Character approvals will be done through the server in social links.

Last updated by the developer 15 Apr 2025, 03:36 UTC.

0
playing (measured 18 Aug 2026, 12:33 UTC)
841
lifetime visits
80%
liked (12 👍 / 3 👎)
20
favourites (23.8 per 1k visits)
8 April 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customized Cell
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hidden Entrances · secret53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.