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Spaghetti Claw macine center

Spaghetti Claw macine center

A Roblox experience owned by okkp group.

SimulatorENclaw machinesimulationmechanic tutorial

Description (written by the developer; not a statement by this register)

-Vaid voice chat- Welcome to Supaghetti Claw macine center Rule Do not play under repair. Do not interference First time:Ban current server Second time :infinit ban all servers Forward button→inner part Bacoward button→Come arm to front left button→left right button→right stop button→stop macine(Fixation) Down button→down macine. Up button→Up macine. Inquiries about malfunction occurrence→https://www.roblox.com/groups/14250005/okkp-group#!/about how many can you get? Enjoy Supaghetti Claw macine center! ※NOTE※ This game is still in development. Server shutdowns sometimes occur and this is related to server updates. Please note. Credit Developer by okkp group Developer,group owner by @Supa_YT3773

Last updated by the developer 6 Aug 2023, 12:03 UTC.

0
playing (measured 11 Aug 2026, 08:32 UTC)
29,431
lifetime visits
47%
liked (18 👍 / 20 👎)
79
favourites (2.7 per 1k visits)
8 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

グループ支援(3)
1,000 R$
Be a Premium Rank(Group)
399 R$
Rainbow carpet
399 R$
グループ支援(2)
100 R$
グループ支援(1)
10 R$
グループ支援(Mini)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Error macine · other0 · 0.00% win
Me is a Prize? · other0 · 0.00% win
The big Prize · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.