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fighting game

fighting game

A Roblox experience owned by sc4ter.

Fighting & PvPENsword fightingmultiplayerlow quality

Description (written by the developer; not a statement by this register)

this is a game where you can just fight with your friends or non-friends (this game is bad so don't get mad is it stinks) i spent 1 hour on modeling the man on the wardrobe LOL (and it didn't even work btw I feel like the more people who play this in the same server the funner it will get lol [GEARS ENABLED] IMPORTANT!!!!! SWORD FIGHT ON THE HEIGHTS IS NOT MINE!!! PLEASE DO NOT GET MAD AT ME FOR "STEALING" IT OFF OF FREE MODELS. VER 1.5 - - added a lot of stuff that im too lazy to say lol THERE WILL MORE UPDATES (maybe lol) tags,fight,fighting,fightng,gear,gears,geer,geers,gearenabled,gearsenabled,geerenabled,geersenabled,fightgame,fighting game

Last updated by the developer 4 Feb 2025, 00:13 UTC.

0
playing (measured 22 Aug 2026, 14:17 UTC)
463
lifetime visits
75%
liked (6 👍 / 2 👎)
8
favourites (17.3 per 1k visits)
8 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NO
100 R$
no
50 R$
bria n
40 R$
bria n
35 R$
HELP
30 R$
HELP
25 R$
dono lol
20 R$
dono lol
15 R$
Dono
10 R$
mag
8 R$
Dono
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · welcome171 · 0.00% win
simple obby · other20 · 0.00% win
hard obby · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.