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[Alpha Testing] Tantrums

[Alpha Testing] Tantrums

A Roblox experience owned by Pause and Play.

HorrorENhorrorsurvivaltv show IP

[Alpha Testing] Tantrums is a horror experience created on 2022-04-08. It has accumulated 598,372 lifetime visits and 5,143 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description indicates ongoing alpha testing with bug reports, new gameplay modes including survivor and killer roles, and updates featuring new levels and items.

Description (written by the developer; not a statement by this register)

In testing, so PLEASE forgive bugs! 👍👍 LIKE GOAL 👍👍 750 Likes for a NEW Backpack 🎒 BRAND NEW UPDATE: 😈 NEW Tantrum to play as! 🏃Survivors: Spell out the word ESCAPE while fleeing from the Tantrum and try to escape together! 🔪Killer: Play as the evil Tantrum and hunt down as many players as you can before they escape or time runs out! CURRENT UPDATE: 🕹 NEW LEVEL-Arcade! ✨ NEW Lobby area to hang out 🔪 PLAYER VS. PLAYER- PLAY AS A TANTRUM!! 🎒 NEW Backpacks to spend your coins on 👀 NEW Round system, play WITH your friends ⏱ Spell ESCAPE to calm the Tantrums 🥇 Find all the collectibles 🔪 Discover the secrets Meet the cast of the once beloved TV show “The Tantrums". These Mascots have let their temper loose. ══ Support the team ══ Please thumbs-up 👍 and favorite ⭐ if you enjoy the game. Tags: Horror, Tv, Show, Collectibles, Escape, Survive, Tantrums, Mystery, Story

Last updated by the developer 21 Apr 2025, 13:25 UTC.

0
playing (measured 19 Aug 2026, 12:38 UTC)
598,372
lifetime visits
67%
liked (838 👍 / 411 👎)
5,142
favourites (8.6 per 1k visits)
8 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Play · welcome367,214 · 100.0% win
CCTV · other157,748 · 100.0% win
Spell ESCAPE · progression31,584 · 100.0% win
1st Escape · progression23,998 · 0.00% win
One Revive · social21,993 · 100.0% win
Secret Room - Studio · secret4,589 · 0.00% win
5th Escape · progression1,252 · 0.00% win
13 Deaths · progression1,251 · 0.00% win
10th Escape · progression485 · 0.00% win
Ten Revives · other306 · 0.00% win
All Collectibles - Level 1 (Studio) · collection6 · 0.00% win
10th Collectible · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6719 August 2026 — 67 % liked29 August 2026 — 67 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 12:3867no change
19 Aug 2026, 12:3867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.