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[R TRAIN] HKMR Train Simulator East Rail(MTR TEST)

[R TRAIN] HKMR Train Simulator East Rail(MTR TEST)

A Roblox experience owned by HKMR Limited.

SimulatorENtrain simulationMTRHong Kong

[R TRAIN] HKMR Train Simulator East Rail(MTR TEST) is a simulator experience created on 2022-04-09. The game has accumulated 1,977,961 lifetime visits and 4,362 favorites. It holds a 68% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Hong Kong Metropolitan Railway or HKMR is a game in which you can immerse yourself into the world of trains, specifically Hong Kong trains. You can drive Hong Kong trains. This is based on the East Rail Line. This game has been discontinued. It specifically replicates trains from the real life MTR based in Hong Kong. --Update-- >New R-Train (The Final Update) Beware of fake HKMR games! They often contain nothing or redirect you to fake games or scam you! JOIN THE GROUP TO PLAY THE GAME: https://www.roblox.com/groups/14304664/HKMR-Offical-Group NOTICE This is an independent project. SPCC, Cloud Workshop, or other companies/people that make auto train games or other types of train games are not affiliated with us. We have been operating since 2020. Thank you for your support.

Last updated by the developer 22 Jul 2026, 12:28 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
1,977,961
lifetime visits
68%
liked (980 👍 / 460 👎)
4,374
favourites (2.2 per 1k visits)
9 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CFrame Train Pack
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I played HKMR Project! · welcome542,907 · 24.0% win
I reached Fo Tan! · progression39,886 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2068no change
14 Aug 2026, 09:3568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.