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[BETA] Lifelike 2

[BETA] Lifelike 2

A Roblox experience owned by Big Man Corp..

RoleplayENroleplayhoodgangster

Description (written by the developer; not a statement by this register)

Welcome to Lifelike 2! This is a part 2 after the original Lifelike 1 Game! The developer "ApeRuss" wanted to make a better and bring a great game to his community after his Classic. So, we welcome you, Lifelike 2! This game is a Hood type of experience where you'll be able to Roleplay and decide who you want to be in your story. Game consists millions of opportunities that you can commit. You decide to become a Officer or a Gangster, maybe a simple Citizen if that is what you want to be. ! WARNING ! - Random Killing = Kick/Warn - Game is normal Roleplay - Breaking rules will come with consequences leading with: Kick/Ban/Permanent Ban ------ Game Developers: ApeRuss - Scripter, GUI Analysis, Animator, Modeler, Game Creator AciddWrld - Builder, Animator, Co-Creator

Last updated by the developer 15 Nov 2025, 13:56 UTC.

0
playing (measured 12 Aug 2026, 05:06 UTC)
11,527
lifetime visits
75%
liked (68 👍 / 23 👎)
195
favourites (16.9 per 1k visits)
9 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Package
2,400 R$
HelloKitty Package
1,850 R$
Drum Package
1,500 R$
Arsenal Package
1,300 R$
M4A1 Spawns
1,100 R$
Police Access
1,000 R$
Draco Spawns
950 R$
Firearm Permit
800 R$
Supreme Extendo
700 R$
Glock Spawns
500 R$
Double Earnings
300 R$
Custom Clothes
150 R$
Fighting Ability
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome2,667 · 0.00% win
Welcome! · welcome2,663 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.