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Five Nights At Stinky's 2

Five Nights At Stinky's 2

A Roblox experience owned by Stinky Script.

HorrorENFive Nights at Freddy's parodyhorrorbug testing

Description (written by the developer; not a statement by this register)

Can you survive the stinkys? We need your help finding bugs. Please report bugs in the group if you encounter them. The Five Nights at Stinky's series is an early development project to increase the quality of future games. Basically, don't take it seriously, but you may still enjoy the game. Please do not expect extremely high quality gameplay.

Last updated by the developer 8 Jun 2026, 16:07 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
69,787
lifetime visits
91%
liked (248 👍 / 26 👎)
1,062
favourites (15.2 per 1k visits)
9 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pay for spider's maintenance bill
250 R$
Pay for mechanic's maintenance bill
215 R$
Pay for manager's maintenance bill.
180 R$
Pay for Stinky Co Marketing bill
126 R$
Pay for crate import bill
86 R$
Pay for toy noob import's bill
43 R$
Donate
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night 1 · progression6,170 · 0.00% win
Night 2 · progression3,335 · 0.00% win
Night 3 · progression1,493 · 0.00% win
Night 4 · progression752 · 0.00% win
Night 5 · progression447 · 0.00% win
Night 6 · progression275 · 0.00% win
Night 7 · progression142 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.