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Crypto Art Gallery Tycoon

Crypto Art Gallery Tycoon

A Roblox experience owned by Crypto Kings!.

TycoonENtycooncryptonft

Crypto Art Gallery Tycoon is a tycoon experience created on 2022-04-10. The game has accumulated 5,792,848 lifetime visits and 42,998 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The data reflects standard engagement metrics for this specific Roblox game category.

Description (written by the developer; not a statement by this register)

💸 Earn Money to develop your Crypto Empire, Build up your Tycoon, get RICH, gain Ether and buy ART (NFTs) which you can sell for Huge Profits! 💎 Mine Crypto Currencies 🏗️ Upgrade your Tycoon base and boost your income 🎨 Buy, trade & sell NFT art for massive profits 💼 Become the richest player in Roblox

Last updated by the developer 3 Jan 2026, 02:46 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
5,792,848
lifetime visits
88%
liked (22,960 👍 / 3,280 👎)
42,979
favourites (7.4 per 1k visits)
10 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Click!
499 R$
Double Ether!
399 R$
Double Money!
399 R$
Double Research!
299 R$
Special VIP!
199 R$
Extra Storage!
99 R$
Jetpack!
99 R$
Extra Extra Storage!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Crypto Tycoon! · welcome2,588,476 · 0.00% win
Welcome Back! · welcome934,466 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3288no change
24 Aug 2026, 00:3188+1
14 Aug 2026, 00:3087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.