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survive the killers (discontinued)

survive the killers (discontinued)

A Roblox experience owned by The DOGE clan...

OtherEN

Description (written by the developer; not a statement by this register)

hey there, if you are wondering why i closed the game here is why: so im going to possibly work on LOADS of content tommorow and i do not want the game to be open for no reason

Last updated by the developer 14 Jun 2023, 18:00 UTC.

0
playing (measured 23 Aug 2026, 10:48 UTC)
194
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (5.2 per 1k visits)
10 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 10:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip gamepass
100 R$
special morphs
25 R$
donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played the game · welcome57 · 0.00% win
beta tester · other9 · 0.00% win
you met the owner · secret7 · 0.00% win
sus badge · other6 · 0.00% win
met the co-owner · social3 · 0.00% win
killed the sans boss · progression3 · 0.00% win
egg badge · collection2 · 0.00% win
how did we get here? · progression2 · 0.00% win
kill the springtrap boss · progression1 · 0.00% win
kill the amogus boss · progression1 · 0.00% win
kill the rock boss · progression1 · 0.00% win
beat the owner · progression1 · 0.00% win
hog rider · other1 · 0.00% win
kill freddy fazbear boss · progression0 · 0.00% win
kill the ikea employee · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.