Find The Huggy Wuggy [197]
A Roblox experience owned by Bloxstitch Studios.
AdventureENPoppy PlaytimeHidden ObjectCollectathon
Find The Huggy Wuggy [197] is an adventure experience created on 2022-04-10. The game has accumulated 1,869,498 lifetime visits and 48,089 favorites. Currently, zero users are playing. The title holds a 61% like percentage. It features gameplay inspired by Poppy Playtime, involving the search for hidden characters ranked by difficulty.
Description (written by the developer; not a statement by this register)
🎃Find the Poppy (Huggy Wuggy)🎃 🕵️Do you have what it takes to find all the Huggy Wuggy? Together lets hunt the Huggies that live among us. Hidden Huggies are ranked by difficulty in finding them beginning from 'Easy' to 'Unthinkable'. Join the Huggy Wuggy search now! With over 100+ items to find inspired by Poppy Playtime! Every Huggy Wuggy found will save 1 innocent children. This game is inspired by 'Find the Marker', 'Find the Cans', 'Find the Swords' and 'Find the Floppa Morphs' 🔥Join our group AND rejoin the game for free speed buff!: https://www.roblox.com/groups/14205771/BloxStitch-Clothing#!/about ❤️Don't forget to like and favorite this game! More contents coming in the future! Related: Find Poppy Playtime 3 Morphs, Find The Markers, Find The Memes, Find The Ducks, Find The Simpsons
Last updated by the developer 7 Nov 2025, 14:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.