A Beatdown Neighborhood🥊
A Roblox experience owned by Realm Convo.
Fighting & PvPENfighting simulatorgang roleplaycombat mechanics
A Beatdown Neighborhood🥊 is a fighting-pvp Roblox experience created on 2022-04-11. The game has recorded 535,026 lifetime visits and 4,729 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🥊 A Beatdown Neighborhood [ABN] Step into the hood and fight your way to the top! Train, grind, and throw hands in an endless fighting simulator where every street is a battleground. Will you roll deep with a gang or walk the path of a lone wolf? The choice is yours. 💪 ⚠️ Be careful: Getting knocked out will cause you to lose some cash. Protect your rep and claim the streets by delivering epic beatdowns your enemies won’t forget! 🔥 Current Fighting Styles Combat Boxing Karate Akuma 🎁 Codes released every update! 💰 Join the group for x1.5 Power & Cash perks in-game! 📢 Join our community server for exclusive codes & events! 👍 Don’t forget to like the game if you’re enjoying it! 🎮 PC Controls Left Control – Sprint Q – Dash Click + Tool – Attack F – Block (With Fighting Style) E – Ability 1 (Fighting Styles Only) R – Ability 2 (Fighting Styles Only) T – Ability 3 (Fighting Styles Only) M – Menu G – Gang B – Emotes (Gamepass)
Last updated by the developer 8 May 2026, 08:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.