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[⚡NEW] Submarine Simulator

[⚡NEW] Submarine Simulator

A Roblox experience owned by Starlit Games.

SimulatorENsubmarinefive nights at freddy'ssimulator

[⚡NEW] Submarine Simulator is a simulator experience created on 2022-04-11. It has recorded 3,668,315 lifetime visits and 101,646 favorites. Currently, two users are playing. The game holds a 90% like percentage. It is categorized under the simulator genre and includes tags for submarine, FNaF, and fan game content.

Description (written by the developer; not a statement by this register)

🌊🏖️🐠 Thrilling simulator with LOTS of FUN to be had! 🐠🏖️🌊 🎨Artwork by bathfish 📌UPDATE LOG📌 -Added rebirths -New pets in the shop -New missions -Tried to remove "him" 🚢 Operate a submarine! 📝 Complete tasks! 🌟 Gain levels! 🗺️ Explore! 😄 Have fun! 🔔 Follow for game updates! 🔔 ⚠️DISCLAIMER⚠️ This is a fan game of Five Nights at Freddy's by Scott Cawthon. ❗Flashing lights and jumpscares warning❗ Tags: Simulator, Submarine, FNaF, Five Nights at Freddy's, Fan game

Last updated by the developer 31 May 2026, 08:35 UTC.

2
playing (measured 10 Aug 2026, 17:06 UTC)
3,668,315
lifetime visits
90%
liked (33,396 👍 / 3,664 👎)
101,809
favourites (27.8 per 1k visits)
11 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:063first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1 Rebirth · progression1,243,849 · 100.0% win
2 Rebirths · progression887,715 · 65.7% win
3 Rebirths · progression596,286 · 38.8% win
4 Rebirths · progression311,399 · 19.4% win
5 Rebirths · progression162,948 · 9.0% win
6 Rebirths · progression84,860 · 7.5% win
Level 100 · progression52,004 · 6.0% win
7 Rebirths · progression51,996 · 6.0% win
Level 200 · progression5,918 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:1890no change
23 Oct 2026, 04:1790no change
13 Oct 2026, 04:1690no change
3 Oct 2026, 04:1590no change
23 Sept 2026, 04:0890no change
13 Sept 2026, 04:0790no change
3 Sept 2026, 04:0690no change
24 Aug 2026, 04:0590no change
14 Aug 2026, 04:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.