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Dancing Cactus | Text To Speech

Dancing Cactus | Text To Speech

A Roblox experience owned by J3bz Studio.

RoleplayENmemettsinteractive

Dancing Cactus | Text To Speech is a roleplay experience created on April 11, 2022. The game currently has 9 players online. It has accumulated 976,633 lifetime visits and 83,558 favorites. The title holds a 67 percent like percentage. The description notes it is a working dancing cactus that talks.

Description (written by the developer; not a statement by this register)

Working Dancing Cactus. that talks!

Last updated by the developer 6 May 2026, 20:36 UTC.

9
playing (measured 10 Aug 2026, 15:48 UTC)
976,633
lifetime visits
66%
liked (996 👍 / 509 👎)
85,387
favourites (87.4 per 1k visits)
11 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:485first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod ADmin
499 R$
VIP Admin
199 R$
Radio
70 R$
Halo Pass
45 R$
Magic Carpet
45 R$
Change Color
35 R$
Rainbow Trail
35 R$
Golden Speed Coil
35 R$
Gravity Coil
15 R$
Speed Coil
10 R$
Trail Pass
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Make Cactus Talk · other172,814 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5066no change
24 Aug 2026, 15:5366-1
14 Aug 2026, 15:5267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.