⭐Flavor Frenzy [Tower Defense]
A Roblox experience owned by BlushCrunch Studio.
Tower defenseENTower DefenseBear ThemeLeaderboards
Flavor Frenzy [Tower Defense] is a tower-defense experience created on April 11, 2022. It has accumulated 49,046,036 lifetime visits and 131,733 favorites. Currently, 266 users are playing. The experience holds a 90% like percentage. Players strategize with friends, explore unique maps, and collect skins for bears. Weekend play offers increased experience points.
Description (written by the developer; not a statement by this register)
Welcome to Flavor Frenzy! The most flavorful Tower Defense! ✧---✧ 🧁 - Team up with other players and friends to strategize and have fun! 🌶️ - Want a challenge? Try our high difficulty maps! 🍣 - Meet cute and dangerous foes and friends throughout your adventures in new unique maps! ☕ - Collect cool skins to decorate your bears in all sorts of ways! 🍮 - Test and explore unique bear combos to maximize success and perfect your strategies! 🍠 - Climb the leaderboards to be number one! ⭐ - Play on the weekend to earn 50% more XP from matches! (⚠️ DISCLAIMER: Experience may include bright/flashing lights and may affect photosensitive users ⚠️) ✧---✧ VERSION 1.13.1 ☀️ - Summer Event has ended! 🎨 - 2 New Skins! 🏙️ - Returning Quest: Kaiju Attack! 🔧 - Bear Balance Changes
Last updated by the developer 18 Jul 2025, 21:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 04:50 | 96 | -11 |
| 27 Aug 2026, 03:50 | 107 | +6 |
| 27 Aug 2026, 02:50 | 101 | -54 |
| 27 Aug 2026, 01:50 | 155 | -26 |
| 27 Aug 2026, 00:50 | 181 | +10 |
| 26 Aug 2026, 23:50 | 171 | -57 |
| 26 Aug 2026, 22:50 | 228 | +3 |
| 26 Aug 2026, 21:50 | 225 | +18 |
| 26 Aug 2026, 20:50 | 207 | -4 |
| 26 Aug 2026, 19:50 | 211 | -49 |
| 26 Aug 2026, 18:50 | 260 | +2 |
| 26 Aug 2026, 17:50 | 258 | +35 |
| 26 Aug 2026, 16:50 | 223 | -24 |
| 26 Aug 2026, 15:50 | 247 | +15 |
| 26 Aug 2026, 14:50 | 232 | -1 |
| 26 Aug 2026, 13:50 | 233 | -46 |
| 26 Aug 2026, 12:50 | 279 | +23 |
| 26 Aug 2026, 11:50 | 256 | -15 |
| 26 Aug 2026, 10:50 | 271 | +34 |
| 26 Aug 2026, 09:50 | 237 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:23 | 90 | no change |
| 27 Aug 2026, 04:50 | 90 | no change |
| 27 Aug 2026, 03:50 | 90 | no change |
| 27 Aug 2026, 02:50 | 90 | no change |
| 27 Aug 2026, 01:50 | 90 | no change |
| 27 Aug 2026, 00:50 | 90 | no change |
| 26 Aug 2026, 23:50 | 90 | no change |
| 26 Aug 2026, 22:50 | 90 | no change |
| 26 Aug 2026, 21:50 | 90 | no change |
| 26 Aug 2026, 20:50 | 90 | no change |
| 26 Aug 2026, 19:50 | 90 | no change |
| 26 Aug 2026, 18:50 | 90 | no change |
| 26 Aug 2026, 17:50 | 90 | no change |
| 26 Aug 2026, 16:50 | 90 | no change |
| 26 Aug 2026, 15:50 | 90 | no change |
| 26 Aug 2026, 14:50 | 90 | no change |
| 26 Aug 2026, 13:50 | 90 | no change |
| 26 Aug 2026, 12:50 | 90 | no change |
| 26 Aug 2026, 11:50 | 90 | no change |
| 26 Aug 2026, 10:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.