Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⭐Flavor Frenzy [Tower Defense]

⭐Flavor Frenzy [Tower Defense]

A Roblox experience owned by BlushCrunch Studio.

Tower defenseENTower DefenseBear ThemeLeaderboards

Flavor Frenzy [Tower Defense] is a tower-defense experience created on April 11, 2022. It has accumulated 49,046,036 lifetime visits and 131,733 favorites. Currently, 266 users are playing. The experience holds a 90% like percentage. Players strategize with friends, explore unique maps, and collect skins for bears. Weekend play offers increased experience points.

Description (written by the developer; not a statement by this register)

Welcome to Flavor Frenzy! The most flavorful Tower Defense! ✧---✧ 🧁 - Team up with other players and friends to strategize and have fun! 🌶️ - Want a challenge? Try our high difficulty maps! 🍣 - Meet cute and dangerous foes and friends throughout your adventures in new unique maps! ☕ - Collect cool skins to decorate your bears in all sorts of ways! 🍮 - Test and explore unique bear combos to maximize success and perfect your strategies! 🍠 - Climb the leaderboards to be number one! ⭐ - Play on the weekend to earn 50% more XP from matches! (⚠️ DISCLAIMER: Experience may include bright/flashing lights and may affect photosensitive users ⚠️) ✧---✧ VERSION 1.13.1 ☀️ - Summer Event has ended! 🎨 - 2 New Skins! 🏙️ - Returning Quest: Kaiju Attack! 🔧 - Bear Balance Changes

Last updated by the developer 18 Jul 2025, 21:20 UTC.

96
playing (measured 27 Aug 2026, 04:50 UTC)
49,335,163
lifetime visits
90%
liked (44,659 👍 / 5,207 👎)
132,422
favourites (2.7 per 1k visits)
11 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96357226.510 August 202627 August 2026
130 measurements spanning 17 days, net -153. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–396 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 130
Measured (UTC)PlayersChange
27 Aug 2026, 04:5096-11
27 Aug 2026, 03:50107+6
27 Aug 2026, 02:50101-54
27 Aug 2026, 01:50155-26
27 Aug 2026, 00:50181+10
26 Aug 2026, 23:50171-57
26 Aug 2026, 22:50228+3
26 Aug 2026, 21:50225+18
26 Aug 2026, 20:50207-4
26 Aug 2026, 19:50211-49
26 Aug 2026, 18:50260+2
26 Aug 2026, 17:50258+35
26 Aug 2026, 16:50223-24
26 Aug 2026, 15:50247+15
26 Aug 2026, 14:50232-1
26 Aug 2026, 13:50233-46
26 Aug 2026, 12:50279+23
26 Aug 2026, 11:50256-15
26 Aug 2026, 10:50271+34
26 Aug 2026, 09:50237first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jam Bear
800 R$
Meringue Bear
400 R$
Marshmallow Bear
200 R$
Candy Corn Bear
200 R$
Popsicle Bear
200 R$
Eggnog Bear
200 R$
Sandbox Mode
150 R$
Auto Buy Platter
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flavor Frenzy! · welcome4,853,208 · 15.2% win
Chapter 1 - Tutorial · welcome787,131 · 3.1% win
Completed Picnic Falls · progression600,267 · 2.3% win
Completed Lunar Grotto · progression398,068 · 1.7% win
Chapter 2 - A Brother In Need · progression345,960 · 1.8% win
Alpha/Beta Player! · other310,236 · 0.00% win
Completed Bookworm Library · collection255,026 · 1.2% win
Rookie Adventurer · welcome238,410 · 1.4% win
Completed Glucose Gallery · progression215,701 · 1.6% win
Completed Lighthouse Isle · progression195,767 · 1.4% win
Friendzy! · social174,678 · 1.0% win
Completed Ancient Dunes · progression160,249 · 0.70% win
Victorious Rookie · welcome158,396 · 0.90% win
Chapter 3 - Into The Big City · progression139,133 · 0.80% win
Completed Blossom Sauna · progression135,486 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20262 September 2026
131 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 131
Measured (UTC)% likedChange
2 Sept 2026, 14:2390no change
27 Aug 2026, 04:5090no change
27 Aug 2026, 03:5090no change
27 Aug 2026, 02:5090no change
27 Aug 2026, 01:5090no change
27 Aug 2026, 00:5090no change
26 Aug 2026, 23:5090no change
26 Aug 2026, 22:5090no change
26 Aug 2026, 21:5090no change
26 Aug 2026, 20:5090no change
26 Aug 2026, 19:5090no change
26 Aug 2026, 18:5090no change
26 Aug 2026, 17:5090no change
26 Aug 2026, 16:5090no change
26 Aug 2026, 15:5090no change
26 Aug 2026, 14:5090no change
26 Aug 2026, 13:5090no change
26 Aug 2026, 12:5090no change
26 Aug 2026, 11:5090no change
26 Aug 2026, 10:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.