Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
🏰 Raise a Kingdom βš”οΈ

🏰 Raise a Kingdom βš”οΈ

A Roblox experience owned by Imperator.

TycoonENmedievalfantasybase-building

🏰 Raise a Kingdom βš”οΈ is a tycoon experience created on 2019-03-21. It has accumulated 807,235 lifetime visits and 7,718 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description mentions building a medieval town, recruiting heroes, and defeating enemies like frog magicians and wyrms.

Description (written by the developer; not a statement by this register)

Build and see your medieval town prosper, recruit heroes to aid you in your journeys into the wilderness! Defeat frog magicians, cyclops, gnome kings and wyrms! πŸ‘‘πŸ°πŸ§™βš”οΈπŸ² Special thanks to Olaf

Last updated by the developer 9 Dec 2024, 04:18 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
807,235
lifetime visits
84%
liked (2,051 πŸ‘ / 402 πŸ‘Ž)
7,714
favourites (9.6 per 1k visits)
21 March 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Fantastic Citadel - Castle Skin
1,200 R$
Dwarven Fortress - Castle Skin
800 R$
Better Heroes Chance
600 R$
Golden Palace - Castle Skin
450 R$
Extra Recruit Slot
360 R$
VIP & Teleport
275 R$
Ancient Pyramid - Castle Skin
200 R$
Custom Castle Colors
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Minotaur Β· other383,984 Β· 0.00% win
Test Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.