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[+80 Preppy Fits]FakeCity Outfits

[+80 Preppy Fits]FakeCity Outfits

A Roblox experience owned by Sweety’s.

RoleplayENoutfit ideascatalog editorpreppy style

Description (written by the developer; not a statement by this register)

👋 Welcome to Outfit Ideas! 🎯New 3D Outfits have been added 🛍️NEW 200+ Outfits! 🛒 You can find new styles here for you to use in roblox! 🎯 Outfits are updated biweekly! 🛍️ 200+ outfits for you to acquire 💸 All the items you purchase here will stay in your inventory. 👍 Make sure to thumbs up, favorite, and share the game with your friends! Group: https://www.roblox.com/groups/14014591/Sweetys#!/about 🛠️ Built by leandrocrynow/free models! 📝 Scripted by @leandrocrynow 📝 Helper @15kAlezx Gfx made by: @leandrocrynow 🛍️ Some of the outfits are made by me(@leandrocrynow), but they contain fits made by people from other social networks, we check according to what the person says if it can be used by people or not, so if you want it removed from the game, let us know in my private Tags: TTD , Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader

Last updated by the developer 4 Mar 2024, 15:46 UTC.

0
playing (measured 10 Aug 2026, 23:01 UTC)
14,970
lifetime visits
78%
liked (61 👍 / 17 👎)
295
favourites (19.7 per 1k visits)
12 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

O-M-G
10,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,560 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.