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[💼NEW] Office Tycoon!

[💼NEW] Office Tycoon!

A Roblox experience owned by Random Tycoon Games.

TycoonENbusiness simulationincrementalhiring mechanics

[💼NEW] Office Tycoon! is a tycoon experience created on 2022-04-12. It has accumulated 4,759,211 lifetime visits and 27,760 favorites. The game holds a 95% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Office Tycoon! Build your own office out of nothing to make money! Hire employees and become the next big company! - ✨Join our group for a 10% boost! - 👍Like and favourite our game to show support! - ✅Your progress will be saved automatically! Thumbnail by: CashBlox Join the Random Tycoon Games! to receive the 5% boost! https://www.roblox.com/groups/14584690/ClickHere

Last updated by the developer 16 Jul 2025, 21:50 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
4,759,211
lifetime visits
95%
liked (30,442 👍 / 1,614 👎)
27,753
favourites (5.8 per 1k visits)
12 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
449 R$
[25% OFF] VIP
449 R$
[50% OFF] Double Money
359 R$
Gun Pack
299 R$
[25% OFF] Auto Collect
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,309,841 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0395no change
24 Aug 2026, 02:0295no change
14 Aug 2026, 02:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.