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hi am's sword fight

hi am's sword fight

A Roblox experience owned by hi am's fan group.

Fighting & PvPENsword combateconomy grindleaderboards

Description (written by the developer; not a statement by this register)

Help me to support my game and having a good day :o Get enough players and fight someone to kill to get more bucks to win -Play for fun -Private servers you can grind bucks if you want -Using admin ranks whatever you want -Like and favorite the game -Go to the sword giver building and equip better swords -No exploiting because i will perm ban u and admin don't have any hacks in this game -Take some time for waiting for the server -Enjoy the music -This update -Bucks Leaderboard reset and refreshed because its messy -Added more rules in the game -Added Shiftlock -Added better sign for sword givers -Added more music -Decreased intermission time -Next update

Last updated by the developer 23 Aug 2025, 23:26 UTC.

0
playing (measured 25 Aug 2026, 17:00 UTC)
1,811
lifetime visits
79%
liked (15 👍 / 4 👎)
8
favourites (4.4 per 1k visits)
13 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ivory periastron
1,500 R$
hd admin
449 R$
Head admin
349 R$
Vip
299 R$
Admin
249 R$
Mod
149 R$
Gravity coil
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome247 · 0.00% win
Secret underground room · secret139 · 0.00% win
You found the spike! · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.