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JUMP! [SHOP REFRESH]

JUMP! [SHOP REFRESH]

A Roblox experience owned by BLCKWALK INTERACTIVE.

RoleplayENcostume collectionmelee combatsocial taunting

Description (written by the developer; not a statement by this register)

NEW CODE @ 1K LIKES! SHOP REFRESH - 7/4 -- New Costumes, Melees, Accessories! V1.76 - Pre Summer Update --Changed Game Mode Structure (no more waiting) --removed cutscenes & objective screens --UI tweaks to make text more visible --Changed Spectate to Ghost Mode -- Localization Translations --Better Visual Cues --QOL tweaks & bug fixes We launched our last MAJOR update for this project already, but we will continue to update with content expansions + additional QOL & bug fixes! Benefits: JOIN GROUP -> More Crowns! PREMIUM BENEFITS -> 10% more in EXP/CROWNS Controls: PC CONTROLS -> T to taunt (when equipped!) CONSOLE CONTROLS -> LT/LB - Taunt Version: V1.76

Last updated by the developer 27 Jul 2026, 03:26 UTC.

0
playing (measured 11 Aug 2026, 11:51 UTC)
295,823
lifetime visits
92%
liked (983 👍 / 86 👎)
4,513
favourites (15.3 per 1k visits)
13 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CROWNS
999 R$
VIP
599 R$
2X EXP
299 R$
SuperHero Pack
199 R$
More Customization Slots
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3292no change
15 Aug 2026, 01:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.