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✂️Rock Paper Scissors Tycoon 📃

✂️Rock Paper Scissors Tycoon 📃

A Roblox experience owned by CLASSIC SERIES.

TycoonENtycoonrock paper scissorspassive income

✂️Rock Paper Scissors Tycoon 📃 is a tycoon experience created on 2022-04-13. It has accumulated 5,126,493 lifetime visits and 18,687 favorites. The game holds a 48% like percentage. Currently, zero users are playing. The description highlights building mansions, buying upgrades, and competing in Rock Paper Scissors matches for rewards.

Description (written by the developer; not a statement by this register)

🎉 TYCOON UPDATE 🎉 💎 Build your own Mansion! ⬆️ Buy upgrades to increase tycoon income and get more money per second! 💵The higher your passive income level is the more cash you will be able to collect! 💰Collect cash from your tycoon and earn money a lot faster than before!!! 🌟🌟🌟 ✂️ Welcome to Rock Paper Scissors Tycoon! 📃 💥 Place a bet and compete in a match of Rock Paper Scissors with your opponent. Earn lots of money, get special auras and effects as well as exclusive cosmetics! ✨✨ 💸 New players will receive $100 as starter money! 🍀 Play to receive money every minute! ⏳ Use your online time to upgrade and increase passive income! 🔥 Click on the x2 passive button to receive x2 passive income for 15 minutes! ⚠️ Your bet amount cannot exceed the net worth of yourself or your opponent’s

Last updated by the developer 28 Mar 2026, 11:57 UTC.

0
playing (measured 10 Aug 2026, 19:17 UTC)
5,126,493
lifetime visits
48%
liked (4,488 👍 / 4,906 👎)
18,681
favourites (3.6 per 1k visits)
13 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,946,135 · 0.00% win
The Richest! · other2,975 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3148no change
24 Aug 2026, 01:2148no change
14 Aug 2026, 01:2148first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

rock-paper-scissors.fandom.com28 active editors · 14,375 edits
409 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.