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My Pet Rock

My Pet Rock

A Roblox experience owned by Epic Ideas Studios.

SimulatorENpet simulationidle/clickerdiscontinued

Description (written by the developer; not a statement by this register)

⚠ This game has been discontinued ⚠ A game about playing with your pet rock....Rocky. Probably the dumbest game I ever made. -------------------About the game--------------------------------------- - All progress saves 💾 - Buy Rocky new accesories and toys 🧸 - Unlock new areas 💰 - Have fun with Rocky 🌚 ------------------------------------------------------------------------------- 🐞Bugs and how to fix them🐞 -If you spawn too many coins at once you will not be able to pick them up. -Sometimes Rocky will decide to end his life and will jump off the island. Dont worry hes fine.........I think. -if any of these bugs appear, rejoin, you wont lose any progress. -------------------------------------------------------------------------------

Last updated by the developer 5 Apr 2026, 14:31 UTC.

0
playing (measured 15 Aug 2026, 07:45 UTC)
7,416
lifetime visits
78%
liked (51 👍 / 14 👎)
35
favourites (4.7 per 1k visits)
13 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test [DON'T BUY]
400 R$
Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome5,974 · 0.00% win
Unlocked the shop ! · progression876 · 0.00% win
New hat ! · other193 · 0.00% win
New toy ! · collection149 · 0.00% win
An Idea · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.