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[Chainsaw Man]Raise a Pochita

[Chainsaw Man]Raise a Pochita

A Roblox experience owned by Kakuja Studios.

RoleplayENChainsaw ManPet SimulationRPG

The Roblox experience '[Chainsaw Man]Raise a Pochita' is a roleplay game created on April 13, 2022. It has accumulated 4,592,603 lifetime visits and 34,559 favorites. The title holds a 79% like percentage. Currently, zero users are playing. The description mentions mechanics involving caring for Pochita, exploring, fighting, fishing, and working at a restaurant to unlock companions.

Description (written by the developer; not a statement by this register)

2x Money for you to progress easier Looks like you've been left in charge to take care of pochita! Explore, fight, fish and work at a restaurant (among other things) while taking care of pochita to unlock his companions! 1 YEAR ANNIVERSARY UPDATE Tags : chainsaw man, csm, chainsaw, makima, chainsawman, chainsaw man, chainsaw man, Raise a floppa, raise, a, floppa, raise a, a floppa, cute, back, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, raise a floppa, ben, raise a ben, raise a talking ben, talking ben, talking, chainsaw man, pochita, raise a pochita, denji, makima, power, chainsaw, aki, devil, raise a chainsaw man, yes, no, ha ha ha, ben, raise a talking ben,

Last updated by the developer 7 Aug 2026, 12:52 UTC.

0
playing (measured 10 Aug 2026, 22:37 UTC)
4,592,603
lifetime visits
79%
liked (7,817 👍 / 2,057 👎)
34,542
favourites (7.5 per 1k visits)
13 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

mystery
44,000 R$
nayu
99 R$
makima
99 R$
Aki
99 R$
Wealth Devil Contract
99 R$
golden pochita
75 R$
Kon
75 R$
valentine
75 R$
king bob
50 R$
speed devil contract
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Raise a Pochita · collection1,278,560 · 100.0% win
Bomb Devil · other107,396 · 0.00% win
Zombie Specialist · other79,031 · 0.00% win
Light Boss · progression32,813 · 0.00% win
Sword Devil · other24,949 · 0.00% win
Play with the Owner · social5,839 · 0.00% win
Rebirth · progression5,411 · 0.00% win
Makima ending · progression760 · 0.00% win
Meet Evelin · other382 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1979no change
24 Aug 2026, 02:1879no change
14 Aug 2026, 02:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.