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Survive Wenda The Killer

A Roblox experience owned by my vale_.

HorrorENHorror ChaseMusic/RhythmFan IP (Wenda/Sprunki)

Survive Wenda The Killer is a horror experience created on 2022-04-15. It has accumulated 1,891,497 lifetime visits and 2,298 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description lists tags including roleplay, multiplayer, and music game elements.

Description (written by the developer; not a statement by this register)

I forgot who made the chase theme, but full credits to the creator Final Patch Applied Shutdown = Bug Fix / Update More stuff coming soon! #Tags: Roleplay, Sprunki, 3D, VC, Survive, Wenda, RP, Sprunki, Incredibox, SprunkiIncredibox, Fanmade, 3D, Multiplayer, Social, Hangout, VoiceChat, VC, MusicGame, RhythmGame, Beatbox, BeatboxGame, MusicCreator, BeatMaker, LoopMusic, SoundMixing, MusicAnimation, CharacterBeats, AnimatedMusic, Creative, Sandbox, Experience, Community, Dandy, SkibidiToilet

Last updated by the developer 19 Feb 2026, 16:49 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
1,891,497
lifetime visits
82%
liked (659 👍 / 145 👎)
2,315
favourites (1.2 per 1k visits)
15 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 4
1,500 R$
Donation 3
1,000 R$
Donation 2
500 R$
donat
300 R$
Donation 1
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome788,553 · 100.0% win
get stabbed haha · other421,116 · 92.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked14 August 202623 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 12:4882no change
13 Sept 2026, 12:4582no change
3 Sept 2026, 12:3882no change
24 Aug 2026, 10:0382no change
14 Aug 2026, 10:0282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.