Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[+4 EMOTES] Animation's Legacy!

[+4 EMOTES] Animation's Legacy!

A Roblox experience owned by Explicit Studio!.

Social & hangoutENemotessocial hangoutdance

Description (written by the developer; not a statement by this register)

🚀 Get the new gamepass! https://www.roblox.com/game-pass/40417683/LEGACY 🌟 Animation's Legacy is a social hangout experience, featuring over 10+ emotes from your favorite video games and social media trends! Come dance and vibe with your friends! ✨ Group members receive exclusive emotes and glowsticks! https://www.roblox.com/groups/11073465/Explicit-Studio#!/about 🔒 Users with LEGACY+ get exclusive commands! ➕ LEGACY+ members can NOW USE :FLY,:UNFLY,:INVISIBLE,:VISIBLE • Read description of the gamepass for more info! ➡️ https://www.roblox.com/game-pass/40417683/LEGACY 🔃 Use /re, /refresh or /respawn to refresh your character without changing your camera's angle!

Last updated by the developer 21 Apr 2026, 15:29 UTC.

0
playing (measured 12 Aug 2026, 21:06 UTC)
773
lifetime visits
59%
liked (13 👍 / 9 👎)
26
favourites (33.6 per 1k visits)
15 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LEGACY+
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met A Developer! · social27 · 0.00% win
You Met The Owner! · other20 · 0.00% win
Hard Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.