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Get Big! 🪐

Get Big! 🪐

A Roblox experience owned by Triple Take Games.

SimulatorENmarblesimulatoridle

Get Big! 🪐 is a simulator experience created on 2022-04-16. It has accumulated 4,597,138 lifetime visits and 35,829 favorites. The title holds a 78% like percentage. Currently, zero users are playing. The game focuses on growing a marble by consuming orbs and smaller players.

Description (written by the developer; not a statement by this register)

💎 The best marble simulator on Roblox! 🍴 Chomp down on orbs to grow your marble 🧂 Eat smaller players to get even bigger 🪐 Your only goal is to GET BIG! ❤️ Play with a friend for +50% orb value! 💤 Idle zone: grow bigger when you are AFK! 📋 Use the in-game feedback form to report bugs and request features! We listen to all your feedback and fix bugs every week! PREMIUM USERS GET: 💵 2500 gold 💰 5 gems 💸 Gold boost 🥇 One-of-a-kind trail! UPDATE 16: 👽 15000 like goal reached! New meme trails unlocked! 🌲 New BIG map: Giant Tree! 🎊 Weekly event: X2 orb value! X2 EXP!

Last updated by the developer 16 Aug 2024, 19:53 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
4,597,138
lifetime visits
78%
liked (21,380 👍 / 5,966 👎)
35,760
favourites (7.8 per 1k visits)
16 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Bottom Decal
200 R$
Avatar Decal
100 R$
Top Decal
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,656,865 · 0.00% win
Met A Dev · social7,312 · 0.00% win
Eaten By A Dev · other1,080 · 0.00% win
Ate A Dev · other902 · 0.00% win
VIP · other395 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:3278no change
23 Oct 2026, 02:3178no change
3 Sept 2026, 02:1978no change
14 Aug 2026, 02:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.