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Raise a Markus [POOTIS UPDATE]

Raise a Markus [POOTIS UPDATE]

A Roblox experience owned by Helix Engineering Studio.

HorrorENhorrorsimulationshort experience

Description (written by the developer; not a statement by this register)

welcome to a game, just a game, what genre? well, I wouldn't really call it a horror game but it is technically a horror genre, but nothing scary, don't worry here's the description of the game: "you woke up suddenly after experiencing nightmares, and you feel that you need to drink some water, so you do what you have to do, grab some water, drink it then return to sleep and prepare for work tomorrow, what could possibly go wrong on this simple task?" It seems that you just stumbled upon this game, were you just searching randomly? or maybe ROBLOX somehow recommended this to you? well if that was the case... there's nothing much here, it's just a short tiny horror game that you can play if you're bored, however since it's our first game, we would like to see if you check out everything in here, especially the details, we tried to make it not bland and feeling too abrupt, enjoy everything we have done so far in here, we spent lots of passions to make this polished as much as possible

Last updated by the developer 25 Jul 2026, 18:18 UTC.

0
playing (measured 14 Aug 2026, 22:05 UTC)
271
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (3.7 per 1k visits)
16 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Greetings · welcome0 · 0.00% win
Oblivion (?) · progression0 · 0.00% win
Marathon (?) · progression0 · 0.00% win
The urge of eating · collection0 · 0.00% win
Inquisitiveness · collection0 · 0.00% win
Time well spent · collection0 · 0.00% win
Idler · other0 · 0.00% win
Replayability · progression0 · 0.00% win
Special vibe · collection0 · 0.00% win
Consolation (?) · progression0 · 0.00% win
The lost consciousness · secret0 · 0.00% win
The bite of [REDACTED] · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.