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Brawling Grounds

Brawling Grounds

A Roblox experience owned by New Grounds Games.

Fighting & PvPENFNFcombatfranchise crossover

Brawling Grounds is a fighting-pvp Roblox experience created on 2022-04-16. The game has recorded 3,372,093 lifetime visits and 18,271 favorites. Currently, zero users are playing. The title holds a 79% like percentage. It is categorized under the fighting-pvp genre within the Roblox data index.

Description (written by the developer; not a statement by this register)

This game is a combat game centered around FNF and other franchises. There is no objective for now but a storyline is to be thought of. Removed the halloween event. Potentially going to recontinue the game. 👍🌟USE CODE 4KLIKES 🌟New code at 7,500 likes 👍 Like 👍 and favorite 🌟 for more updates, keeps us motivated B) Join our community server in social links to help us with suggestions and bug reporting! You can join via the social links Join our group: https://www.roblox.com/groups/14610789/New-Grounds-Games#!/about Group members get chat color!

Last updated by the developer 8 Mar 2026, 07:06 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
3,372,093
lifetime visits
79%
liked (7,015 👍 / 1,861 👎)
18,244
favourites (5.4 per 1k visits)
16 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Big mistake · other504,967 · 0.00% win
Deal with the Devil · other81,370 · 0.00% win
Blammed · other66,622 · 0.00% win
Overwhelmed · other64,774 · 0.00% win
"Fair" Fight · other26,982 · 0.00% win
Nuclear Energy · other3,604 · 0.00% win
??? · other2,736 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0379no change
13 Oct 2026, 05:0279no change
3 Oct 2026, 05:0179no change
14 Aug 2026, 04:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

brawling-grounds.fandom.com1 active editors · 1,076 edits
58 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.